Deck of the Week #3: Yosenju

Interested in starting a deck? Want to know what you’re up against? Welcome to Deck of the Week.


This week, we’re looking at Yosenju. This Wind archetype has a neat little trick: Swarming using Normal Summoning instead of Special Summoning. But just when you think this deck is a one trick pony, it has a second effect just to mess with you.

The Yosenju Deck is positively frustrating. The main strategy of the Yosenjerk is to maintain Field control by removing the opponent’s cards from the Field, usually by bouncing them back to the hand. Then they search and search and pull every little Yosenju card from the deck and repeat. They then play their secret weapon and return themselves to the hand at the end of the turn; and just when you think that the field is empty, there are traps for days.

Honestly, this deck reminds me of the Futurist Manifesto:

  • Love of danger: Empty Field with no Monsters to protect LP.
  • Energy and fearlessness: Summons the entire hand almost every turn.
  • Courage, audacity and revolt: Quick come back when kicked down.
  • Aggressive action: Swarms without Special Summoning.
  • Love of speed: Quickest deck to appear and disappear.
  • Splendour and generosity: Willing to pay the LP for an end game win.
  • The beauty of struggle: Opponents struggle to swat the Yosenju roaches.
  • The glory of war: Never a OTK, enjoys a battle.
  • Scorn for women: No Yosenchicks? You Yosenjerks.
  • Destruction of museums and libraries: I struggled to think of anything for this one, but it is one of the only decks that can take on Ghostrick Museum by bouncing it back to their opponents hand.

Q: Why are you looking at Yosenju?
A: Because I want the term ‘Yosenjerk‘ to become a common term for someone who runs a Hippy-dippy Yosenju Deck.


The Monsters (x13)

  • YosenjuKama1-THSF-EN-ScR-1EX3 Yosenju Kama 1: Normal Summons a Yosenju from the hand, bounces a monster back to the hand (if you control another Yosenju), returns to the hand.
  • X2 Yosenju Kama 2: Normal Summons a Yosenju from the hand, can attack directly, returns to the hand.
  • X3 Yosenju Kama 3: Normal Summons a Yosenju from the hand, deck searches when another Yosenju inflicts damage, returns to the hand.
  • X3 Yosenju Tsujik: Discard to have another Yosenju gain 1000 ATK or if you control it have another Yosenju gain 1000 ATK, returns to the hand.

Non-Yosenju Cards:

  • X2 Carcard D: Tribute this card; draw 2 cards.

Spell Cards (x15)

  • YosenTrainingGrounds-THSF-EN-SR-1Ex2 Yosen Training Grounds: Boosts and/or deck searches. Gets a Yosen Counter for every summon of a Yosenju – remove 1 Counter: All “Yosenju” monsters you currently control gain 300 ATK until the end of this turn, remove 3 Counters: Add 1 “Yosenju” card from your Deck or Graveyard to your hand.
  • x1 Yosen Whirlwind: Bounces cards (at a cost of 800 LP) whenever a Yosenju returns to the hand.
  • x3 Fire Formation – Tenki: Searches for a Beast / Warrier
  • x3 Pot of Duality: Excavate 3, pick 1, shuffle 2, don’t special summon… oh wait, there is no special summoning in this deck!
  • x2 Mystical Space Typhoon: Good ol’ MST. Destroys a Spell / Trap. You know the deal.
  • x2 Dark Hole: Destroys all monsters on the field, which is handy when you have no monsters on the field (like at the end of each turn)
  • x1 Dimensional Fissure: any monster sent to the Graveyard is banished instead which is handy due to the difficulty in getting Yosenju into the Graveyard.
  • x1 Book of Moon: Flips a monster face-down; counters opponent.

Trap Cards (x11)


Extra Deck (x12)

Deck Staples


This is, like the Ritual Beast Deck also a relatively new deck, and you can be assured it will be nerfed in the near future. Until then, it is considered a Tier 1 Deck (at least in our eyes), and if you take anything away from this blog, let it be to discriminate against the Yosenjerks!

Let’s Duel!
Greta_Muto

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